Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Became a Agent (Intelligence). |
2 |
24 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
24 |
Failed to qualify for Star Marine (Marine). |
3 |
24 |
Switched to Drifter (Wanderer). |
3 |
25 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
28 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
32 |
A new romantic starts. Gain an Ally. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
33 |
Betrayed by a friend. One of Hunter Jemmy's Contacts or Allies betrays Hunter Jemmy, ending Hunter Jemmy's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
33 |
Became a Citizen (Corporate). |
6 |
36 |
Hunter Jemmy rise to a position of power in Hunter Jemmy's colony or corporation. |
6 |
37 |
Promoted to Citizen (Corporate) rank 1. |