Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
22 |
Made lifelong friends. Gain 1 Allies. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Failed to qualify for Colonist (Citizen). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Scout (Explorer). |
2 |
24 |
Hunter Lamb's ship is damaged, and Hunter Lamb have to hitch-hike Hunter Lamb's way back across the stars to the nearest scout base. |
2 |
24 |
Gain 4 Contacts. Gain 3 Enemies. |
3 |
24 |
Became a Entertainer (Journalist). |
3 |
25 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
4 |
25 |
Failed to qualify for Intelligence (Agent). |
4 |
25 |
Became a Drifter (Barbarian). |
4 |
28 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
28 |
Failed to qualify for Worker (Citizen). |
5 |
28 |
Switched to Drifter (Scavenger). |
5 |
30 |
Encounter a Psionic institute. |
5 |
30 |
Tested for psionic powers |
5 |
32 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
32 |
Became a Psion (Wild Talent). |
6 |
35 |
Refused to use Hunter Lamb's psionic powers in an unethical fashion. |
7 |
35 |
Returned to Drifter (Barbarian). |
7 |
39 |
Attempted a risky adventure and was wildly successful. |