Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Become leader in social movement. |
1 |
21 |
Gain an Ally and an Enemy. |
1 |
24 |
Failed as a colonist. |
2 |
24 |
Failed to qualify for Ground Assault (Marine). |
2 |
24 |
Submitted to the draft. |
2 |
24 |
Became a Scout (Explorer). |
2 |
26 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
26 |
Failed to qualify for Free Trader (Merchant). |
3 |
26 |
Became a Drifter (Barbarian). |
3 |
27 |
Amnesia. |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
33 |
Find valuable salvage. |
5 |
34 |
Continued as Drifter (Barbarian). |
5 |
36 |
Betrayed by a friend. One of Irene Norman's Contacts or Allies betrays Irene Norman, ending Irene Norman's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
36 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
39 |
Gained a contact. |