Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Colonist (Citizen). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Irmigkurlir Urker run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Entered University. |
2 |
24 |
Graduated. |
3 |
24 |
Continued as Drifter (Scavenger). |
3 |
26 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
26 |
Became a Army (Cavalry) with the new title Private. |
4 |
27 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
4 |
27 |
Gain rebels as Enemy |
5 |
27 |
Became a Citizen (Corporate). |
5 |
29 |
Advanced training in a specialist field. |
6 |
31 |
Continued as Citizen (Corporate). |
6 |
32 |
Irmigkurlir Urker befriend a superior in the corporation or the colony. |
6 |
35 |
Promoted to Citizen (Corporate) rank 1. |
7 |
35 |
Continued as Citizen (Corporate). |
7 |
36 |
Advanced training in a specialist field. |
7 |
39 |
Forced to muster out. |