Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Irving Henry run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Entertainer (Performer). |
2 |
21 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
21 |
Became a Scout (Surveyor). |
3 |
22 |
When dealing with an alien race, Irving Henry botch an opportunity to gather extra intelligence about them. |
3 |
22 |
Irving Henry's ship is damaged, and Irving Henry have to hitch-hike Irving Henry's way back across the stars to the nearest scout base. |
3 |
22 |
Gain 4 Contacts. Gain 1 Enemies. |
3 |
25 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
4 |
25 |
Continued as Scout (Surveyor). |
4 |
26 |
Irving Henry's ship is damaged, and Irving Henry have to hitch-hike Irving Henry's way back across the stars to the nearest scout base. |
4 |
26 |
Gain 6 Contacts. Gain 3 Enemies. |
5 |
26 |
Returned to Entertainer (Performer). |
5 |
29 |
One of Irving Henry's pieces of art is stolen, and the investigation brings Irving Henry into the criminal underworld. |
5 |
30 |
Promoted to Entertainer (Performer) rank 1. |
6 |
30 |
Continued as Entertainer (Performer). |
6 |
33 |
Gain a patron in the arts. Gain an Ally |
6 |
34 |
Promoted to Entertainer (Performer) rank 2. |
7 |
34 |
Continued as Entertainer (Performer). |
7 |
35 |
Gain a patron in the arts. Gain an Ally |
7 |
38 |
Promoted to Entertainer (Performer) rank 3. |