Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
When dealing with an alien race, Irwin Miles botch an opportunity to gather extra intelligence about them. |
1 |
21 |
Psychologically damaged by Irwin Miles's time in the scouts. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Irwin Miles's ship is damaged, and Irwin Miles have to hitch-hike Irwin Miles's way back across the stars to the nearest scout base. |
2 |
24 |
Gain 2 Contacts. Gain 2 Enemies. |
3 |
24 |
Failed to qualify for Ground Assault (Marine). |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
28 |
Find valuable salvage. |
3 |
28 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
30 |
Scarred. Owe 1,250 for medical bills. |
5 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
34 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
A sudden war destroys Irwin Miles's trade routes and contacts, forcing Irwin Miles to flee that region of space. |
6 |
37 |
Gain rebels as Enemy |