Scout Isham Griffiths  

Species Age Sex Str Dex End Int Edu SocUPP
Lancian 40 M 4 (-1) 10 (1) 1 (-2) 8 (0) 10 (1) 8 (0)4A18A8
Quick, Results-oriented, Twinkling eyes
 
Skills
Advocate 1
Animals 0
Art (Presentation) 0
Astrogation 0
Carouse 1
Drive (Wheel) 1
Electronics (Remote Ops) 1
Gun Combat 0
Mechanic 1
Medic 0
Pilot 0
Profession (Hostile Environment/Low-G) 1
Stealth 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 01
Citizen Worker Technician23
Drifter Wanderer 01
Scout Surveyor Scout11
 
Term Age History
1 18 Failed to qualify for Merchant Academy.
1 18 Became a Drifter (Scavenger).
1 20 Nearly killed. Fully recovered. Owe 45,000 for medical bills.
2 20 Became a Citizen (Worker).
2 23 Gained a contact.
2 24 Promoted to Citizen (Worker) rank 1.
3 24 Continued as Citizen (Worker).
3 28 Isham Griffiths's business expands, Isham Griffiths's corporation grows, or the colony thrives.
4 28 Continued as Citizen (Worker).
4 30 Political upheaval strikes Isham Griffiths's homeworld, and Isham Griffiths is caught up in the revolution.
4 32 Promoted to Citizen (Worker) rank 2 with the new title Technician.
5 32 Voluntarily left Worker
5 32 Switched to Drifter (Wanderer).
5 33 Betrayed by a friend. One of Isham Griffiths's Contacts or Allies betrays Isham Griffiths, ending Isham Griffiths's career. That Contact or Ally becomes a Rival or Enemy.
6 33 Failed to qualify for Merchant Academy.
6 33 Submitted to the draft.
6 33 Became a Scout (Surveyor).
6 37 Good fortune
6 37 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
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