Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
2 |
20 |
Became a Citizen (Worker). |
2 |
23 |
Gained a contact. |
2 |
24 |
Promoted to Citizen (Worker) rank 1. |
3 |
24 |
Continued as Citizen (Worker). |
3 |
28 |
Isham Griffiths's business expands, Isham Griffiths's corporation grows, or the colony thrives. |
4 |
28 |
Continued as Citizen (Worker). |
4 |
30 |
Political upheaval strikes Isham Griffiths's homeworld, and Isham Griffiths is caught up in the revolution. |
4 |
32 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
5 |
32 |
Voluntarily left Worker |
5 |
32 |
Switched to Drifter (Wanderer). |
5 |
33 |
Betrayed by a friend. One of Isham Griffiths's Contacts or Allies betrays Isham Griffiths, ending Isham Griffiths's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
33 |
Failed to qualify for Merchant Academy. |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Became a Scout (Surveyor). |
6 |
37 |
Good fortune |
6 |
37 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |