Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Isidore Robinson is blamed for an accident that causes the death of several crew members. Isidore Robinson's guilt drives Isidore Robinson to excel. |
2 |
19 |
Failed to qualify for Corporate Agent (Agent). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Merchant (Merchant Marine). |
2 |
23 |
Given advanced training in a specialist field |
2 |
23 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
23 |
Continued as Merchant (Merchant Marine). |
3 |
24 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
28 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
A series of bad deals and decisions force Isidore Robinson into bankruptcy. Isidore Robinson salvages what Isidore Robinson can. |
6 |
35 |
Failed to qualify for Pirate (Rogue). |
6 |
35 |
Became a Drifter (Scavenger). |
6 |
36 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
7 |
36 |
Failed to qualify for Artist (Entertainer). |
7 |
36 |
Continued as Drifter (Scavenger). |
7 |
38 |
Betrayed by a friend. One of Isidore Robinson's Contacts or Allies betrays Isidore Robinson, ending Isidore Robinson's career. That Contact or Ally becomes a Rival or Enemy. |