Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Isom Hall's work ends up coming home with Isom Hall, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
19 |
Became a Merchant (Free Trader). |
2 |
21 |
Make an unexpected connection outside Isom Hall's normal circles. Gain a Contact. |
2 |
23 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
23 |
Voluntarily left Free Trader |
3 |
23 |
Failed to qualify for Line/Crew (Navy). |
3 |
23 |
Became a Drifter (Barbarian). |
3 |
25 |
Suffer from a life-threatening illness. |
4 |
25 |
Failed to qualify for Surveyor (Scout). |
4 |
25 |
Submitted to the draft. |
4 |
25 |
Returned to Agent (Law Enforcement). |
4 |
29 |
Go undercover to investigate an enemy. |
4 |
29 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
29 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
29 |
Continued as Agent (Law Enforcement). |
5 |
33 |
Isom Hall went above and beyond the call of duty. |
5 |
33 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
6 |
33 |
Continued as Agent (Law Enforcement). |
6 |
35 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
35 |
Switched to Drifter (Wanderer). |
7 |
37 |
Isom Hall run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |