Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Suffered a deep tragedy. |
1 |
24 |
Failed as a colonist. |
2 |
24 |
Became a Drifter (Barbarian). |
3 |
28 |
Continued as Drifter (Barbarian). |
3 |
30 |
Ivory Maltby run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
30 |
Became a Scout (Explorer). |
4 |
31 |
Ivory Maltby's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
5 |
34 |
Continued as Scout (Explorer). |
5 |
37 |
When dealing with an alien race, Ivory Maltby botch an opportunity to gather extra intelligence about them. |
5 |
37 |
Psychologically damaged by Ivory Maltby's time in the scouts. |