Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Scientist (Scholar). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Commanding officer takes an interest in Jack Thorebourne's career. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
23 |
Jack Thorebourne is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
26 |
Amnesia. |
4 |
27 |
Continued as Drifter (Scavenger). |
4 |
28 |
Jack Thorebourne run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
28 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
28 |
Continued as Drifter (Scavenger). |
5 |
32 |
Encounter a Psionic institute. |
5 |
32 |
Tested for psionic powers |
5 |
32 |
Forced to muster out. |
6 |
32 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
36 |
Jack Thorebourne aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
7 |
36 |
Failed to qualify for Worker (Citizen). |
7 |
36 |
Switched to Drifter (Wanderer). |
7 |
39 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |