Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
21 |
Birth or Death involving a family member or close friend. |
1 |
22 |
Graduated. |
2 |
22 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
22 |
Attempt at commissioned failed. |
2 |
25 |
Vessel participates in a diplomatic mission. |
2 |
25 |
Gain a contact. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Voluntarily left Engineer/Gunner |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
28 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
28 |
Became a Merchant (Free Trader). |
4 |
32 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
32 |
Continued as Merchant (Free Trader). |
5 |
33 |
Gained a contact. |
5 |
36 |
Promoted to Merchant (Free Trader) rank 2. |
6 |
36 |
Continued as Merchant (Free Trader). |
6 |
38 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
40 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |