Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Jason Fawns run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Became a Citizen (Colonist). |
2 |
25 |
Birth or Death involving a family member or close friend. |
2 |
25 |
Forced to muster out. |
3 |
25 |
Became a Entertainer (Artist). |
3 |
26 |
An investigation, tour, project or expedition goes wrong, stranding Jason Fawns far from home. |
4 |
26 |
Failed to qualify for Courier (Scout). |
4 |
26 |
Returned to Drifter (Wanderer). |
4 |
29 |
Betrayed by a friend. One of Jason Fawns's Contacts or Allies betrays Jason Fawns, ending Jason Fawns's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
29 |
Became a Rogue (Enforcer). |
5 |
32 |
Involved in a gambling ring. |
5 |
33 |
Promoted to Rogue (Enforcer) rank 1. |
6 |
33 |
Attempted to change assignments. |
6 |
33 |
Switched to Rogue (Pirate) with the new title Henchman and previous rank. |
6 |
37 |
Involved in a gambling ring. |
6 |
37 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |