Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
20 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
20 |
Became a Citizen (Worker). |
2 |
24 |
Advanced training in a specialist field. |
2 |
24 |
Promoted to Citizen (Worker) rank 1. |
3 |
24 |
Continued as Citizen (Worker). |
3 |
25 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
25 |
Became a Merchant (Merchant Marine). |
5 |
29 |
Continued as Merchant (Merchant Marine). |
5 |
32 |
Moved to a new world. |
5 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
33 |
Voluntarily left Merchant Marine |
6 |
33 |
Failed to qualify for Explorer (Scout). |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Switched to Navy (Engineer/Gunner) with the new title Crewman and previous rank. |
6 |
34 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
7 |
34 |
Became a Drifter (Barbarian). |
7 |
38 |
Betrayed by a friend. One of Jasper Matson's Contacts or Allies betrays Jasper Matson, ending Jasper Matson's career. That Contact or Ally becomes a Rival or Enemy. |