Jasper Palmer  

Species Age Sex Str Dex End Int Edu SocUPP
Sylean 40 M 5 (-1) 7 (0) 7 (0) 8 (0) 3 (-1) 6 (0)577836
Self-indulgent, Disinterested, Despairing
 
Skills
Art (Performing) 0
Carouse 0
Deception 0
Drive 0
Electronics (Computers) 1
Electronics (Remote Ops) 1
Engineer (J-drive) 1
Gun Combat (Slug) 1
Language 0
Mechanic 1
Persuade 0
Recon 0
Stealth 1
Steward 0
Streetwise 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Entertainer Performer 01
Drifter Wanderer 02
Navy Line/Crew Petty Officer, 3rd class22
Scout Surveyor 01
 
Term Age History
1 18 Became a Entertainer (Performer).
1 19 An investigation, tour, project or expedition goes wrong, stranding Jasper Palmer far from home.
2 19 Failed to qualify for Corporate (Citizen).
2 19 Became a Drifter (Wanderer).
2 20 Find valuable salvage.
3 23 Continued as Drifter (Wanderer).
3 27 Nearly killed. Owe 40,000 for medical bills.
4 27 Failed to qualify for Engineer/Gunner (Navy).
4 27 Submitted to the draft.
4 27 Became a Navy (Line/Crew) with the new title Crewman.
4 29 Special assignment or duty on board ship.
4 31 Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand.
5 31 Continued as Navy (Line/Crew).
5 33 Vessel participates in a notable military engagement.
5 35 Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class.
6 35 Voluntarily left Line/Crew
6 35 Became a Scout (Surveyor).
6 38 Spend several years jumping from world to world in Jasper Palmer's scout ship.
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