Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
Jeff Commins's scout ship is one of the first on the scene to rescue the survivors of a disaster but Jeff Commins fail to help. Gain an Enemy. |
1 |
21 |
Psychologically damaged by Jeff Commins's time in the scouts. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
23 |
Jeff Commins inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
26 |
Find valuable salvage. |
3 |
27 |
Forced to continue current assignment. |
3 |
27 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
30 |
Find an Alien Artifact. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
34 |
Find valuable salvage. |
5 |
35 |
Forced to muster out. |
6 |
35 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
39 |
Go undercover to investigate an enemy. |
6 |
39 |
Hard times caused by a lack of interstellar trade costs Jeff Commins Jeff Commins's job. |
6 |
39 |
Forced to muster out. |