Jefferson Clements  

Species Age Sex Str Dex End Int Edu SocUPP
Azhanti 40 M 7 (0) 6 (0) 6 (0) 5 (-1) 3 (-1) 6 (0)766536
Straightforward
 
Skills
Art (Performing) 0
Carouse 0
Deception 0
Drive 0
Flyer (Wing) 1
Gun Combat (Archaic) 1
Jack-of-All-Trades 1
Mechanic 0
Persuade 0
Science (Space Sciences) 0
Steward 0
CareerAssignmentTitleRankTerms
Entertainer Journalist 01
Scout Courier 04
 
Name Type Affinity Enmity Power Influence Species
Melissa Remmington Rival 1 3 4 2 Irhadre (F/94)
Jonah Carlson Enemy 0 2 2 0 Azhanti (M/18)
Queenie Fabble Contact 0 1 1 1 Azhanti (F/28)
Bernadine Henderson Contact 2 1 0 3 Halka (F/20)
Hallie McDonald Rival 0 1 5 0 Lancian (F/46)
Relationship redefined. Contact becomes an rival.
Mahala Toll Rival 1 1 1 0 Swanfeh (F/11)
Relationship redefined. Contact becomes an rival.
Tressa Torres Contact 0 0 2 1 Azhanti (F/34)
Jessica Dinan Enemy 0 6 0 3 Urunishani (F/21)
Jessica Dinan is missing under suspicious circumstances.
Matilda Vabsley Enemy 0 4 0 0 Azhanti (F/62)
Frederic Black Enemy 0 1 3 2 Azhanti (M/76)
Lennie Miller Contact 2 2 4 0 Azhanti (M/50)
Wilford Davies Contact 0 1 5 4 Azhanti (M/70)
Paula White Contact 0 1 1 1 Azhanti (F/67)
Ora Seddon Contact 3 2 0 2 Sylean (M/51)
Corrine Collins Contact 2 1 2 0 Azhanti (F/53)
Wheeler Borthwell Contact 1 2 6 3 Azhanti (M/24)
Anne Chavez Enemy 0 2 2 1 Dolphin, Imperium (F/39)
 
Term Age History
1 18 Became a Entertainer (Journalist).
1 21 Jefferson Clements is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
2 21 Became a Scout (Courier).
2 22 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
3 25 Attempted to change assignments.
3 25 Failed to qualify for Surveyor (Scout).
3 25 Continued as Scout (Courier).
3 28 Jefferson Clements's scout ship is one of the first on the scene to rescue the survivors of a disaster but Jefferson Clements fail to help. Gain an Enemy.
3 28 Jefferson Clements's ship is damaged, and Jefferson Clements have to hitch-hike Jefferson Clements's way back across the stars to the nearest scout base.
3 28 Gain 5 Contacts. Gain 2 Enemies.
4 29 Continued as Scout (Courier).
4 30 Jefferson Clements's scout ship is one of the first on the scene to rescue the survivors of a disaster but Jefferson Clements fail to help. Gain an Enemy.
4 30 Jefferson Clements's ship is damaged, and Jefferson Clements have to hitch-hike Jefferson Clements's way back across the stars to the nearest scout base.
4 30 Gain 6 Contacts. Gain 1 Enemies.
5 33 Continued as Scout (Courier).
5 34 Jefferson Clements spend a great deal of time on the fringes of Charted Space.
5 34 Severely injured. Fully recovered. Owe 5,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙