Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Jefferson Hotty's work ends up coming home with Jefferson Hotty, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
22 |
Became a Citizen (Colonist). |
2 |
25 |
Jefferson Hotty learn something Jefferson Hotty should not have – a corporate secret, a political scandal – which Jefferson Hotty can profit from illegally. |
2 |
25 |
Gain a criminal contact. |
3 |
26 |
Voluntarily left Colonist |
3 |
26 |
Became a Merchant (Broker). |
3 |
29 |
Make an unexpected connection outside Jefferson Hotty's normal circles. Gain a Contact. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
34 |
Make an unexpected connection outside Jefferson Hotty's normal circles. Gain a Contact. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
36 |
Imperial trade restrictions force Jefferson Hotty out of business. |
6 |
36 |
Became a Drifter (Barbarian). |
6 |
37 |
Jefferson Hotty do not know what happened to Jefferson Hotty. There is a gap in Jefferson Hotty's memory. |