Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Jeremiah Chambers rise to a position of power in Jeremiah Chambers's colony or corporation. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
25 |
Jeremiah Chambers learn something Jeremiah Chambers should not have – a corporate secret, a political scandal – which Jeremiah Chambers can profit from illegally. |
2 |
25 |
Gain a criminal contact. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
30 |
Promoted to Citizen (Colonist) rank 3. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
31 |
Severely injured. Fully recovered. Owe 3,750 for medical bills. |
5 |
31 |
Became a Agent (Corporate Agent). |
5 |
33 |
Good fortune |
5 |
35 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
6 |
35 |
Continued as Agent (Corporate Agent). |
6 |
37 |
An investigation takes on a dangerous turn. |
6 |
37 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
6 |
39 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |