Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Jeremiah Paterson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Became a Agent (Intelligence). |
2 |
24 |
Go undercover to investigate an enemy. |
2 |
24 |
A job goes wrong, forcing Jeremiah Paterson to flee off-planet. |
2 |
26 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
28 |
Established a network of contacts. Gain 3 contacts. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
33 |
An investigation takes on a dangerous turn. |
4 |
34 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
5 |
34 |
Continued as Agent (Intelligence). |
5 |
37 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
38 |
Promoted to Agent (Intelligence) rank 3. |