Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
21 |
Failed to qualify for Broker (Merchant). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Scout (Explorer). |
2 |
25 |
Jerome Dean's scout ship is one of the first on the scene to rescue the survivors of a disaster but Jerome Dean fail to help. Gain an Enemy. |
2 |
25 |
Jerome Dean inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
25 |
Attempted to change assignments. |
3 |
25 |
Failed to qualify for Courier (Scout). |
3 |
25 |
Continued as Scout (Explorer). |
3 |
26 |
Jerome Dean spend a great deal of time on the fringes of Charted Space. |
3 |
26 |
Gain a contact in an alien race. |
3 |
29 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
29 |
Attempted to change assignments. |
4 |
29 |
Switched to Scout (Courier) with previous rank. |
4 |
31 |
Jerome Dean have no idea what happened to Jerome Dean – they found Jerome Dean's ship drifting on the fringes of friendly space. |
5 |
31 |
Became a Merchant (Broker). |
5 |
33 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
35 |
Promoted to Merchant (Broker) rank 1. |
6 |
35 |
Continued as Merchant (Broker). |
6 |
36 |
Given advanced training in a specialist field |
6 |
39 |
Forced to muster out. |