Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Worker (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Risk Jesse Abberton's fortune on a possibility lucrative deal and win. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Make an unexpected connection outside Jesse Abberton's normal circles. Gain a Contact. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Failed to qualify for Flight (Navy). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
29 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
30 |
Voluntarily left Scavenger |
4 |
30 |
Failed to qualify for Courier (Scout). |
4 |
30 |
Switched to Drifter (Wanderer). |
4 |
34 |
Jesse Abberton do not know what happened to Jesse Abberton. There is a gap in Jesse Abberton's memory. |
5 |
34 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
36 |
Jesse Abberton secretly provide religious rites for a dying leader or noble, although they do not share Jesse Abberton's faith. Gain an Ally in the family and a Rival who disagrees with Jesse Abberton's choice. |
5 |
38 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |