Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
A series of bad deals and decisions force Jesse Archer into bankruptcy. Jesse Archer salvages what Jesse Archer can. |
2 |
22 |
Failed to qualify for Colonist (Citizen). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
25 |
Offered job by a patron. Now owe him a favor. |
3 |
26 |
Became a Army (Infantry) with the new title Private. |
3 |
29 |
Assigned to a peacekeeping role. |
3 |
30 |
Attempt at commissioned failed. |
4 |
30 |
Continued as Army (Infantry). |
4 |
31 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
5 |
31 |
Failed to qualify for Flight (Navy). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Scout (Surveyor). |
5 |
35 |
Jesse Archer have no idea what happened to Jesse Archer – they found Jesse Archer's ship drifting on the fringes of friendly space. |
6 |
35 |
Switched to Merchant (Free Trader). |
6 |
38 |
Embroiled in legal trouble. |
6 |
39 |
Promoted to Merchant (Free Trader) rank 1. |