Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Betrayed by a friend. One of Jessie Day's Contacts or Allies betrays Jessie Day, ending Jessie Day's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
22 |
Failed to qualify for Field Researcher (Scholar). |
2 |
22 |
Switched to Drifter (Barbarian). |
2 |
23 |
Gained a contact. |
2 |
26 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
28 |
Jessie Day run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
28 |
Failed to qualify for Army Support (Army). |
4 |
28 |
Continued as Drifter (Barbarian). |
4 |
32 |
Suffer from a life-threatening illness. |
5 |
32 |
Became a Scout (Explorer). |
5 |
34 |
Spend several years jumping from world to world in Jessie Day's scout ship. |
5 |
36 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
6 |
36 |
Continued as Scout (Explorer). |
6 |
40 |
Jessie Day have no idea what happened to Jessie Day – they found Jessie Day's ship drifting on the fringes of friendly space. |