Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
22 |
Became a Scout (Courier). |
2 |
24 |
When dealing with an alien race, Jesus Carter botch an opportunity to gather extra intelligence about them. |
2 |
24 |
Psychologically damaged by Jesus Carter's time in the scouts. |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
Psychologically damaged by Jesus Carter's time in the scouts. |
4 |
30 |
Switched to Drifter (Wanderer). |
4 |
34 |
Betrayed by a friend. One of Jesus Carter's Contacts or Allies betrays Jesus Carter, ending Jesus Carter's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
34 |
Became a Citizen (Colonist). |
5 |
36 |
Jesus Carter's business expands, Jesus Carter's corporation grows, or the colony thrives. |
5 |
38 |
Promoted to Citizen (Colonist) rank 1. |