Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Smuggle illegal items onto a planet. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
A good deal ensures Jimmie Baker is living the high life for a few years. |
5 |
34 |
Voluntarily left Merchant Marine |
5 |
34 |
Became a Scout (Surveyor). |
5 |
36 |
Jimmie Baker's ship is damaged, and Jimmie Baker have to hitch-hike Jimmie Baker's way back across the stars to the nearest scout base. |
5 |
36 |
Gain 1 Contacts. Gain 2 Enemies. |
6 |
36 |
Failed to qualify for Broker (Merchant). |
6 |
36 |
Became a Drifter (Wanderer). |
6 |
40 |
Jimmie Baker run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |