Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Jimmie Steeves 's scout ship is one of the first on the scene to rescue the survivors of a disaster but Jimmie Steeves fail to help. Gain an Enemy. |
1 |
19 |
Jimmie Steeves have no idea what happened to Jimmie Steeves – they found Jimmie Steeves 's ship drifting on the fringes of friendly space. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Surveyor) with previous rank. |
2 |
24 |
Perform an exemplary service for the scouts. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
28 |
A new romantic starts. Gain an Ally. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Colonist (Citizen). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Soulhunter (Soulhunter Support) with the new title Least Claw. |
4 |
32 |
Given a special assignment or duty on board Jimmie Steeves 's ship. |
4 |
34 |
Promoted to Soulhunter (Soulhunter Support) rank 1 with the new title Third Claw. |
5 |
34 |
Continued as Soulhunter (Soulhunter Support). |
5 |
37 |
Jimmie Steeves 's vessel participates in a notable engagement. |
5 |
38 |
Promoted to Soulhunter (Soulhunter Support) rank 2 with the new title Second Claw. |