Joesph Lamb  

Species Age Sex Str Dex End Int Edu SocUPP
Tapazmal 40 M 7 (0) 10 (1) 12 (2) 5 (-1) 6 (0) 11 (1)7AC56B
Entrepreneurial
 
Skills
Advocate 1
Athletics 0
Drive (Wheel) 1
Gun Combat 0
Gunner 0
Jack-of-All-Trades 1
Mechanic 0
Medic 1
Pilot 0
Profession (Hostile Environment) 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Line/Crew Crewman01
Drifter Scavenger 12
Citizen Worker 02
Drifter Barbarian 01
 
Term Age History
1 18 Failed to qualify for University.
1 18 Submitted to the draft.
1 18 Became a Navy (Line/Crew) with the new title Crewman.
1 20 Scarred. Owe 1,250 for medical bills.
2 20 Failed to qualify for Pirate (Rogue).
2 20 Became a Drifter (Scavenger).
2 24 Promoted to Drifter (Scavenger) rank 1.
3 24 Continued as Drifter (Scavenger).
3 27 Injured. Fully recovered. Owe 2,500 for medical bills.
4 27 Became a Citizen (Worker).
4 29 Joesph Lamb learn something Joesph Lamb should not have – a corporate secret, a political scandal – which Joesph Lamb can profit from illegally.
5 31 Continued as Citizen (Worker).
5 35 Political upheaval strikes Joesph Lamb's homeworld, and Joesph Lamb is caught up in the revolution.
6 35 Voluntarily left Worker
6 35 Failed to qualify for Journalist (Entertainer).
6 35 Switched to Drifter (Barbarian).
6 38 Joesph Lamb do not know what happened to Joesph Lamb. There is a gap in Joesph Lamb's memory.
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