John Hand  

Species Age Sex Str Dex End Int Edu SocUPP
Azhanti 40 M 6 (0) 8 (0) 9 (1) 8 (0) 8 (0) 6 (0)689886
Rhetorical
 
Skills
Animals 0
Broker 2
Carouse 0
Deception 1
Drive 0
Electronics 0
Language 0
Mechanic 1
Melee (Unarmed) 1
Persuade 0
Pilot (Capital Ships) 1
Steward 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Broker 14
Drifter Barbarian 11
 
Name Type Affinity Enmity Power Influence Species
Haskell Jephcots Enemy 0 4 1 0 Azhanti (M/21)
 
Term Age History
1 18 Became a Merchant (Broker).
1 22 Gained a contact.
1 22 Promoted to Merchant (Broker) rank 1.
2 22 Continued as Merchant (Broker).
2 23 Moved to a new world.
3 26 Continued as Merchant (Broker).
3 30 Given advanced training in a specialist field
4 30 Continued as Merchant (Broker).
4 33 A sudden war destroys John Hand's trade routes and contacts, forcing John Hand to flee that region of space.
4 33 Gain rebels as Enemy
5 33 Failed to qualify for Intelligence (Agent).
5 33 Became a Drifter (Barbarian).
5 36 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
5 37 Promoted to Drifter (Barbarian) rank 1.
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