Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
When dealing with an alien race, Johnni Murphy botch an opportunity to gather extra intelligence about them. |
1 |
19 |
Johnni Murphy have no idea what happened to Johnni Murphy – they found Johnni Murphy's ship drifting on the fringes of friendly space. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
24 |
Johnni Murphy spend a great deal of time on the fringes of Charted Space. |
2 |
24 |
Johnni Murphy's ship is damaged, and Johnni Murphy have to hitch-hike Johnni Murphy's way back across the stars to the nearest scout base. |
2 |
24 |
Gain 4 Contacts. Gain 3 Enemies. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
28 |
Johnni Murphy have no idea what happened to Johnni Murphy – they found Johnni Murphy's ship drifting on the fringes of friendly space. |
4 |
28 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
32 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
5 |
32 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
32 |
Became a Drifter (Wanderer). |
5 |
34 |
Birth or Death involving a family member or close friend. |
5 |
36 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
40 |
Encounter a Psionic institute. |
6 |
40 |
Tested for psionic powers |
6 |
40 |
Promoted to Drifter (Wanderer) rank 2. |