Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
20 |
War breaks out, triggering a mandatory draft. |
1 |
20 |
Used social standing to avoid the draft. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
23 |
Abuse Johnni Remmington's position for profit. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Flight (Navy). |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
27 |
Johnni Remmington foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
31 |
During a battle, defeat or victory depends on Johnni Remmington's actions. Johnni Remmington actions lead to an honorabe discharge. |
5 |
31 |
Became a Agent (Intelligence). |
5 |
33 |
Go undercover to investigate an enemy. |
5 |
33 |
A police detective or rival criminal forces Johnni Remmington to flee and vows to hunt Johnni Remmington down. Gain an Enemy. |
6 |
35 |
Continued as Agent (Intelligence). |
6 |
38 |
Hard times caused by a lack of interstellar trade costs Johnni Remmington's job. |