Johnny Keiler  

Species Age Sex Str Dex End Int Edu SocUPP
Ne Kraeda ren Kelva 40 M 4 (-1) 4 (-1) 5 (-1) 5 (-1) 9 (1) 9 (1)445599
Enduring
 
Skills
Advocate 0
Animals 0
Art (Creative) 0
Athletics (Dexterity) 1
Carouse 1
Deception 1
Drive 0
Language (Gvegh (Vargr)) 1
Recon 1
Science (Physical Sciences) 0
Stealth 0
Streetwise 2
Survival 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 24
Noble Administrator Assistant01
Scholar Scientist 01
Merchant Free Trader 01
 
Term Age History
1 18 Became a Drifter (Wanderer).
1 22 Attacked by enemies and injured.
1 22 Injured. Fully recovered. Owe 2,500 for medical bills.
1 22 Gain Enemy if Johnny Keiler don't already have one.
1 22 Promoted to Drifter (Wanderer) rank 1.
2 22 Continued as Drifter (Wanderer).
2 26 Promoted to Drifter (Wanderer) rank 2.
3 26 Continued as Drifter (Wanderer).
3 27 Find valuable salvage.
4 30 Continued as Drifter (Wanderer).
4 31 Attacked by enemies that Johnny Keiler easily defeat.
4 31 Gain Enemy if Johnny Keiler don't already have one.
4 34 Forced to muster out.
5 34 Became a Noble (Administrator) with the new title Assistant.
5 35 A family scandal forces Johnny Keiler out of Johnny Keiler's position.
6 35 Became a Scholar (Scientist).
6 36 An expedition or voyage goes wrong, leaving Johnny Keiler stranded in the wilderness.
7 36 Became a Merchant (Free Trader).
7 37 Imperial trade restrictions force Johnny Keiler out of business.
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