Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
20 |
Involved in the planning of an impressive heist. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
23 |
Betrayed by a friend. One of Johnson Watkins's Contacts or Allies betrays Johnson Watkins, ending Johnson Watkins's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
23 |
Became a Drifter (Barbarian). |
3 |
25 |
Severely injured. Owe 5,000 for medical bills. |
4 |
25 |
Failed to qualify for Scientist (Scholar). |
4 |
25 |
Continued as Drifter (Barbarian). |
4 |
27 |
Drafted into Merchant Marine |
5 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
32 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
33 |
Continued as Merchant (Merchant Marine). |
6 |
36 |
Smuggle illegal items onto a planet. |