Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
24 |
Birth or Death involving a family member or close friend. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
28 |
Jorge Burns's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
28 |
Failed to qualify for Intelligence (Agent). |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
29 |
Jorge Burns run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
29 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
32 |
Special assignment or duty on board ship. |
5 |
33 |
Attempt at commissioned failed. |
5 |
33 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
6 |
33 |
Voluntarily left Line/Crew |
6 |
33 |
Became a Scout (Explorer). |
6 |
35 |
Jorge Burns's ship is damaged, and Jorge Burns have to hitch-hike Jorge Burns's way back across the stars to the nearest scout base. |
6 |
35 |
Gain 5 Contacts. Gain 2 Enemies. |
7 |
35 |
Failed to qualify for Broker (Merchant). |
7 |
35 |
Submitted to the draft. |
7 |
35 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
7 |
36 |
Given advanced training in a specialist field |