Crewman Jorge Burns  

Species Age Sex Str Dex End Int Edu SocUPP
Florian 40 M 3 (-1) 4 (-1) 9 (1) 8 (0) 7 (0) 4 (-1)349874
Foul, Always seems out of breath, Uneducated
 
Skills
Art (Performing) 0
Broker 0
Drive 0
Electronics 0
Gunner (Screen) 1
Mechanic 1
Persuade 1
Pilot 0
Profession (Worker/Polymers) 1
Seafarer 0
Steward 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Free Trader 13
Drifter Scavenger 01
Navy Line/Crew Able Spacehand11
Scout Explorer 01
Merchant Merchant Marine Crewman01
 
Name Type Affinity Enmity Power Influence Species
Dana Lopez Enemy 0 4 2 2 Halka (F/34)
Johnny Williamson Contact 1 1 1 3 Zhodani, Imperium (M/41)
Elliott Davis Contact 1 2 2 1 Florian (M/31)
Dixie Baldry Contact 1 1 5 2 Florian (F/87)
Dixie Baldry gains in power.
Leonard Bowditch Contact 0 1 6 0 Florian (M/45)
Leonard Bowditch's influence is diminished.
Mac Vasquez Contact 2 0 4 0 Ronnin (M/45)
Mac Vasquez has had an unexpected run of good fortune lately.
Nellie Prescott Enemy 0 3 2 0 Happrhani (M/52)
Ernie McPherson Enemy 0 5 0 1 Pirian (M/11)
Ernie McPherson’s relationships have begun to affect the character.
Robin Jenkins Rival 1 3 1 0 Florian (F/32)
 
Term Age History
1 18 Became a Merchant (Free Trader).
2 22 Continued as Merchant (Free Trader).
2 24 Birth or Death involving a family member or close friend.
2 26 Promoted to Merchant (Free Trader) rank 1.
3 26 Continued as Merchant (Free Trader).
3 28 Jorge Burns's ship or starport is destroyed by criminals. Gain them as an Enemy.
4 28 Failed to qualify for Intelligence (Agent).
4 28 Became a Drifter (Scavenger).
4 29 Jorge Burns run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
5 29 Became a Navy (Line/Crew) with the new title Crewman.
5 32 Special assignment or duty on board ship.
5 33 Attempt at commissioned failed.
5 33 Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand.
6 33 Voluntarily left Line/Crew
6 33 Became a Scout (Explorer).
6 35 Jorge Burns's ship is damaged, and Jorge Burns have to hitch-hike Jorge Burns's way back across the stars to the nearest scout base.
6 35 Gain 5 Contacts. Gain 2 Enemies.
7 35 Failed to qualify for Broker (Merchant).
7 35 Submitted to the draft.
7 35 Switched to Merchant (Merchant Marine) with the new title Crewman.
7 36 Given advanced training in a specialist field
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