Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
21 |
Crime pays off. Gain victim as Enemy. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
24 |
Nearly killed. Owe 35,000 for medical bills. |
3 |
24 |
Failed to qualify for Broker (Merchant). |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
25 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
4 |
25 |
Failed to qualify for Scientist (Scholar). |
4 |
25 |
Submitted to the draft. |
4 |
25 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
29 |
A new romantic starts. Gain an Ally. |
4 |
29 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
29 |
Continued as Navy (Engineer/Gunner). |
5 |
33 |
Vessel participates in a diplomatic mission. |
6 |
33 |
Continued as Navy (Engineer/Gunner). |
6 |
35 |
Commanding officer takes an interest in Josh Hislop's career. |
6 |
37 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |