Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Jule Woods do not know what happened to Jule Woods. There is a gap in Jule Woods's memory. |
2 |
21 |
Became a Entertainer (Artist). |
2 |
23 |
Gain a patron in the arts. Gain an Ally |
2 |
25 |
Promoted to Entertainer (Artist) rank 1. |
3 |
25 |
Voluntarily left Artist |
3 |
25 |
Became a Merchant (Broker). |
3 |
29 |
Promoted to Merchant (Broker) rank 1. |
4 |
29 |
Voluntarily left Broker |
4 |
29 |
Became a Scout (Surveyor). |
4 |
30 |
Jule Woods's ship is damaged, and Jule Woods have to hitch-hike Jule Woods's way back across the stars to the nearest scout base. |
4 |
30 |
Gain 5 Contacts. Gain 3 Enemies. |
5 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
33 |
Jule Woods is sent to a new community or parish to preach The Word among the poor. |
5 |
34 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
34 |
Continued as Believer (Missionary/Humanitarian). |
6 |
36 |
Jule Woods is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
6 |
38 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |