Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Voluntarily left Law Enforcement |
2 |
22 |
Failed to qualify for Scientist (Scholar). |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
25 |
Jules Fowler run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
25 |
Became a Army (Infantry) with the new title Private. |
3 |
27 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
29 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
4 |
29 |
Attempted to change assignments. |
4 |
29 |
Switched to Army (Cavalry) with previous rank. |
4 |
31 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
34 |
Make an unexpected connection outside Jules Fowler's normal circles. Gain a Contact. |
5 |
35 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
Jules Fowler's ship or starport is destroyed by criminals. Gain them as an Enemy. |