Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Contact with Government. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
26 |
Julio Wigram run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
28 |
A sudden war destroys Julio Wigram's trade routes and contacts, forcing Julio Wigram to flee that region of space. |
3 |
28 |
Gain rebels as Enemy |
4 |
28 |
Failed to qualify for Artist (Entertainer). |
4 |
28 |
Switched to Drifter (Scavenger). |
4 |
29 |
Julio Wigram run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
29 |
Entered Merchant Academy with the Shipboard curriculum. |
5 |
30 |
Expand the field of Pilot (Small Craft), but gain a Rival in Julio Wigram's former tutor. |
5 |
33 |
Graduated. |
6 |
33 |
Returned to Merchant (Merchant Marine). |
6 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
34 |
Julio Wigram's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
34 |
Became a Agent (Intelligence). |
7 |
37 |
Given specialist training in vehicles. |
7 |
38 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |