Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
21 |
An investigation takes on a dangerous turn. |
1 |
21 |
Julius Cruz's work ends up coming home with Julius Cruz, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
24 |
Julius Cruz's work ends up coming home with Julius Cruz, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
24 |
Became a Merchant (Broker). |
3 |
27 |
Julius Cruz's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
27 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
28 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
5 |
28 |
Became a Drifter (Barbarian). |
5 |
32 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
32 |
Continued as Drifter (Barbarian). |
6 |
33 |
Severely injured. Fully recovered. Owe 1,250 for medical bills. |
7 |
33 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
37 |
Opponents of Julius Cruz's belief system ambush Julius Cruz. |
7 |
37 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |