Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Infantry (Army). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
23 |
Go undercover to investigate an enemy. |
2 |
23 |
A police detective or rival criminal forces Kakta-pa to flee and vows to hunt Kakta-pa down. Gain an Enemy. |
3 |
26 |
Voluntarily left Law Enforcement |
3 |
26 |
Became a Scout (Courier). |
3 |
27 |
A new romantic starts. Gain an Ally. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Scout (Explorer) with previous rank. |
4 |
34 |
Kakta-pa discover a world, item or information of worth to the Imperium. |
4 |
34 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
5 |
34 |
Aging Crisis. Owe 20,000 for medical bills. |
5 |
34 |
Retired at age 34. |
5 |
34 |
Continued as Scout (Explorer). |
5 |
35 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
6 |
35 |
Aging Crisis. Owe 60,000 for medical bills. |
6 |
35 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
36 |
Kakta-pa retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |