Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
19 |
Assigned to an urbanised planet torn by war. |
1 |
22 |
Attempt at commissioned failed. |
2 |
22 |
Continued as Army (Infantry). |
2 |
24 |
Unit is slaughtered in a disastrous battle, for which Kurt Grimaldi blame Kurt Grimaldi's commander. Gain commander as Enemy. |
3 |
24 |
Became a Scout (Courier). |
3 |
28 |
Psychologically damaged by Kurt Grimaldi's time in the scouts. |
4 |
28 |
Became a Rogue (Thief). |
4 |
32 |
Crime pays off. Gain victim as Enemy. |
4 |
32 |
Promoted to Rogue (Thief) rank 1. |
5 |
32 |
Attempted to change assignments. |
5 |
32 |
Failed to qualify for Enforcer (Rogue). |
5 |
32 |
Continued as Rogue (Thief). |
5 |
36 |
Betrayed by a friend. One of Kurt Grimaldi's Contacts or Allies betrays Kurt Grimaldi, ending Kurt Grimaldi's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
36 |
Became a Entertainer (Performer). |
6 |
38 |
An investigation, tour, project or expedition goes wrong, stranding Kurt Grimaldi far from home. |