Kurt Weakman  

Species Age Sex Str Dex End Int Edu SocUPP
Sylean 40 M 6 (0) 7 (0) 10 (1) 5 (-1) 10 (1) 4 (-1)67A5A4
Moping, Inviting smile, Unfocused
 
Skills
Astrogation 1
Diplomat 0
Drive 0
Electronics (Comms) 1
Flyer 0
Investigate 2
Language 0
Medic 1
Persuade 2
Science (Space Sciences/Planetology) 1
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scholar Physician 33
Rogue Thief 01
Drifter Scavenger 11
 
Term Age History
1 18 Became a Scholar (Physician).
1 21 Make a breakthrough in Kurt Weakman's field.
1 22 Promoted to Scholar (Physician) rank 1.
2 22 Continued as Scholar (Physician).
2 24 Refuse to join a cheat in some fashion.
2 26 Promoted to Scholar (Physician) rank 2.
3 26 Continued as Scholar (Physician).
3 28 Win a prestigious prize for Kurt Weakman's work.
3 30 Promoted to Scholar (Physician) rank 3.
4 30 Voluntarily left Physician
4 30 Became a Rogue (Thief).
4 33 Betrayed by a friend. One of Kurt Weakman's Contacts or Allies betrays Kurt Weakman, ending Kurt Weakman's career. That Contact or Ally becomes a Rival or Enemy.
5 33 Failed to qualify for Free Trader (Merchant).
5 33 Became a Drifter (Scavenger).
5 37 Attempted a risky adventure and was sent to prison.
5 37 Promoted to Drifter (Scavenger) rank 1.
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