Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
21 |
Make a breakthrough in Kurt Weakman's field. |
1 |
22 |
Promoted to Scholar (Physician) rank 1. |
2 |
22 |
Continued as Scholar (Physician). |
2 |
24 |
Refuse to join a cheat in some fashion. |
2 |
26 |
Promoted to Scholar (Physician) rank 2. |
3 |
26 |
Continued as Scholar (Physician). |
3 |
28 |
Win a prestigious prize for Kurt Weakman's work. |
3 |
30 |
Promoted to Scholar (Physician) rank 3. |
4 |
30 |
Voluntarily left Physician |
4 |
30 |
Became a Rogue (Thief). |
4 |
33 |
Betrayed by a friend. One of Kurt Weakman's Contacts or Allies betrays Kurt Weakman, ending Kurt Weakman's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
33 |
Failed to qualify for Free Trader (Merchant). |
5 |
33 |
Became a Drifter (Scavenger). |
5 |
37 |
Attempted a risky adventure and was sent to prison. |
5 |
37 |
Promoted to Drifter (Scavenger) rank 1. |