Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
22 |
Join a social movement. |
1 |
20 |
Left the spacer community. |
2 |
20 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
21 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
3 |
21 |
Failed to qualify for Cavalry (Army). |
3 |
21 |
Became a Drifter (Barbarian). |
3 |
25 |
Lance Rand do not know what happened to Lance Rand. There is a gap in Lance Rand's memory. |
4 |
25 |
Switched to Agent (Intelligence). |
4 |
27 |
Lance Rand's work ends up coming home with Lance Rand, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
29 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
31 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
31 |
Continued as Merchant (Merchant Marine). |
6 |
32 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
35 |
Continued as Merchant (Merchant Marine). |
7 |
39 |
Given advanced training in a specialist field |
7 |
39 |
Forced to muster out. |