Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
23 |
Amnesia. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Attacked by enemies that Lewis Barrett easily defeat. |
3 |
30 |
Gain Enemy if Lewis Barrett don't already have one. |
3 |
30 |
Forced to continue current assignment. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 2. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
31 |
Find valuable salvage. |
4 |
34 |
Promoted to Drifter (Scavenger) rank 3. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
35 |
Betrayed by a friend. One of Lewis Barrett's Contacts or Allies betrays Lewis Barrett, ending Lewis Barrett's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
35 |
Became a Scout (Explorer). |
6 |
38 |
Lewis Barrett's scout ship is one of the first on the scene to rescue the survivors of a disaster but Lewis Barrett fail to help. Gain an Enemy. |
6 |
38 |
Lewis Barrett's ship is damaged, and Lewis Barrett have to hitch-hike Lewis Barrett's way back across the stars to the nearest scout base. |
6 |
38 |
Gain 2 Contacts. Gain 2 Enemies. |