Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Pirate (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
23 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
26 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
4 |
26 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
30 |
Louie Kabble refused an offer of inducements to betray Louie Kabble's faith. Gain 3 enemies. |
5 |
30 |
Continued as Believer (Missionary/Humanitarian). |
5 |
34 |
Opponents of Louie Kabble's belief system ambush Louie Kabble. |
5 |
34 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
34 |
Switched to Drifter (Wanderer). |
6 |
36 |
Betrayed by a friend. One of Louie Kabble's Contacts or Allies betrays Louie Kabble, ending Louie Kabble's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
36 |
Became a Merchant (Free Trader). |
7 |
37 |
A sudden war destroys Louie Kabble's trade routes and contacts, forcing Louie Kabble to flee that region of space. |
7 |
37 |
Gain rebels as Enemy |