Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Rewarded for a successful mission. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
24 |
Hard times caused by a lack of interstellar trade costs Lucius McDermot's job. |
3 |
24 |
Failed to qualify for Infantry (Army). |
3 |
24 |
Became a Drifter (Barbarian). |
3 |
27 |
Lucius McDermot run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
27 |
Returned to Agent (Law Enforcement). |
4 |
31 |
Hard times caused by a lack of interstellar trade costs Lucius McDermot's job. |
5 |
31 |
Became a Scout (Explorer). |
5 |
32 |
Lucius McDermot's ship is damaged, and Lucius McDermot have to hitch-hike Lucius McDermot's way back across the stars to the nearest scout base. |
5 |
32 |
Gain 5 Contacts. Gain 3 Enemies. |
6 |
32 |
Returned to Drifter (Barbarian). |
6 |
33 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
7 |
33 |
Became a Rogue (Thief). |
7 |
37 |
Betrayed by a friend. One of Lucius McDermot's Contacts or Allies betrays Lucius McDermot, ending Lucius McDermot's career. That Contact or Ally becomes a Rival or Enemy. |