Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Rewarded for a successful mission. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
24 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
3 |
24 |
Became a Citizen (Colonist). |
3 |
27 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
4 |
27 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Scout (Surveyor). |
4 |
30 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
30 |
Became a Drifter (Scavenger). |
5 |
32 |
Contact with Government. |
6 |
34 |
Continued as Drifter (Scavenger). |
6 |
35 |
Attacked by enemies that Lucius Tucker easily defeat. |
6 |
35 |
Gain Enemy if Lucius Tucker don't already have one. |
6 |
38 |
Forced to muster out. |