Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
20 |
Nearly killed. Owe 11,250 for medical bills. |
2 |
20 |
Became a Scout (Surveyor). |
2 |
22 |
Psychologically damaged by Luke Graham's time in the scouts. |
3 |
22 |
Became a Entertainer (Artist). |
3 |
23 |
Criticised a questionable political leader on Luke Graham's homeworld, causing his downfall. Gain an Enemy |
3 |
23 |
An investigation, tour, project or expedition goes wrong, stranding Luke Graham far from home. |
4 |
26 |
Continued as Entertainer (Artist). |
4 |
29 |
Good fortune |
5 |
30 |
Continued as Entertainer (Artist). |
5 |
32 |
An investigation, tour, project or expedition goes wrong, stranding Luke Graham far from home. |
6 |
32 |
Became a Drifter (Scavenger). |
6 |
33 |
Luke Graham run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
33 |
Became a Citizen (Colonist). |
7 |
34 |
Advanced training in a specialist field. |
7 |
37 |
Promoted to Citizen (Colonist) rank 1. |