Lyman Kelley  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 40 M 10 (1) 8 (0) 10 (1) 9 (1) 9 (1) 10 (1)A8A99A
Loquacious
 
Skills
Animals 0
Astrogation 0
Carouse 0
Electronics (Computers) 1
Flyer (Airship) 1
Gun Combat 0
Jack-of-All-Trades 4
Leadership 1
Mechanic 0
Medic 1
Pilot (Small Craft) 1
Streetwise 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier Scout11
Scout Surveyor Scout21
Believer Missionary/Humanitarian Team Leader22
Merchant Free Trader 01
 
Term Age History
1 18 Became a Scout (Courier).
1 20 Lyman Kelley survey an alien world.
1 22 Promoted to Scout (Courier) rank 1 with the new title Scout.
2 22 Attempted to change assignments.
2 22 Switched to Scout (Surveyor) with previous rank.
2 23 Spend several years jumping from world to world in Lyman Kelley's scout ship.
2 26 Promoted to Scout (Surveyor) rank 2.
3 26 Voluntarily left Surveyor
3 26 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
3 28 Lyman Kelley retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
3 30 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
4 30 Continued as Believer (Missionary/Humanitarian).
4 31 Lyman Kelley accepted an offer of inducements to betray Lyman Kelley's faith. Gain 370,000 in cash.
4 34 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
5 34 Became a Merchant (Free Trader).
5 37 Imperial trade restrictions force Lyman Kelley out of business.
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