Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Lyman Morgan do not know what happened to Lyman Morgan. There is a gap in Lyman Morgan's memory. |
2 |
19 |
Became a Merchant (Broker). |
2 |
23 |
A good deal ensures Lyman Morgan is living the high life for a few years. |
2 |
23 |
Promoted to Merchant (Broker) rank 1. |
3 |
23 |
Continued as Merchant (Broker). |
3 |
24 |
Imperial trade restrictions force Lyman Morgan out of business. |
4 |
24 |
Became a Scout (Courier). |
4 |
27 |
Spend several years jumping from world to world in Lyman Morgan's scout ship. |
5 |
28 |
Continued as Scout (Courier). |
5 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
32 |
Continued as Scout (Courier). |
6 |
33 |
Serve as the courier for an important message from the Imperium. |
7 |
36 |
Attempted to change assignments. |
7 |
36 |
Switched to Scout (Explorer) with previous rank. |
7 |
39 |
Lyman Morgan's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
7 |
40 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |